It can become boring for the pupils to multiply the exercises in order to deepen certain concepts. The LearningApps exerciser provides a great opportunity for teachers to make practice more enjoyable for their students.
“Practice remains an excellent way to assimilate a lot of knowledge. The platform LearningApps allows the teacher to create interactive activities from existing content and simply share them with the students, ”says Maxime Laflamme, pedagogical advisor at École branchée.
The exerciser allows you to create activities according to 20 different models: grouping, pairing, text with holes, image placement, order, crosswords, letter grid, cards with answers to write, etc. The teacher can generate the activities and ask their students to design their own mini-games. A great way to put them into action!
“This is a fun and dynamic way to have students practice concepts. It is a way of engaging them in their learning and motivating them in a different way. I place LearningApps in my top 3 active pedagogy resources, with Edpuzzle and Flipgrid ”, argues Maxime, who will facilitate a workshop with these tools during a CréaCamp SPRINT on November 20.
With LearningApps, it is possible to:
- create a classroom and interactive activities;
- manage student files and follow their path individually;
- integrate activities into other platforms (Teams or Classroom, for example);
- use the activities already created, modify them or design new ones;
- provide students with instant feedback on their answers so they can correct themselves as they go.
The platform, accessible free of charge, is intended to be an international community of sharing between teachers. It aims to bring together exercises of all concepts and make them available to everyone. All created activities are automatically shared with other users.
To create interactive lessons, Carrefour education offers you some other essential free resources: Edpuzzle, Thinglink, Genialy, Flipgrid, Kahoot and Pear Deck.
Dimension (s) of digital competence related to this article
12- Innovate and be creative with digital technology
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