Our team had the pleasure of attending the second edition of creative workshops created by Collège Sainte-Anne in collaboration with the Factry. Just like during the first edition, we met teachers committed to finding creative solutions to overcome the challenges of COVID-19 and distance education.
During the 3 sessions, four teams defined a main problem, imagined a concrete solution and presented it to the whole group. Here is the report of the process of design thinking of the B team (hi girls!) of which the École branchée was part.
To address the problem "How could we enable high school students influenced by social networks to exercise discernment in what they consume and what they convey online given their need to reflect on their identity and develop their self-esteem? self? ", the team imagined an activity marathon in 4 stages. Interestingly, this interdisciplinary concept can easily be shared and created in collaboration with teachers of French, plastic arts and ethics.
Our concept is based on the idea of an epidemic that positively contaminates others
Introspection
The first phase begins with the pupil's perception, namely to identify how he uses social networks and to specify how he receives the information conveyed there. Also, it is important to specify how he sees his responsibility in what is circulating. A survey, a visual arts or French activity can be used for introspection.
Awareness
In order to raise awareness among students, we can refer to the portmanteau word infodemia, which merges the words "information" and "epidemic", and which characterizes the phenomenon of the propagation of information of all kinds concerning COVID-19 on the Web. To get students to validate the information they receive, here is a complete activity to do with them.
We can also go find popular quotes that are on social networks at the moment and ask students to detail how it makes them react, what do they feel about them?
Production
In this third phase, the students must put themselves into action with scenarios drawn from social networks. For example, a comic book project could constitute the project of the pupils who have been put together in teams. Journalistic activity can be interesting. We can also draw inspiration from Beaubois College project distributed by Les Décrypteurs.
Reflective review
Once the project is finished, students will be able to describe what they have learned and how their initial perception may have changed.
Dimension (s) of digital competence related to this article
10- Solve a variety of problems with digital and 12- Innovate and be creative with digital
To see the Framework.