Additional References - EngagED Learning magazine, Vol. 1 issue 3 (Spring 2022)

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This article contains all the references of EngagED Learning Magazine, Volume 1 issue 3, Spring 2022.


Computer Programming: A Skill to Develop

References

Barma, S. (2018). Carry out a multiple case study aimed at refining knowledge on the pedagogical or didactic use of programming in Quebec schools. Laval University. https://lel.crires.ulaval.ca/sites/lel/files/barma_mees_rapport_final_-_lel.pdf

Davidson, A.-L. and Ruby Ivan. (2019). Why learn to code? The conversation. https://theconversation.com/pourquoi-apprendre-a-coder-109206

Häkkinen et al., 2017. Preparing teacher-students for twenty-first-century learning practices (PREP 21): a framework for enhancing collaborative problem-solving and strategic learning skills, Teachers and Teaching, 23:1, 25-41, https://doi.org/10.1080/13540602.2016.1203772 

Ministry of Education of Quebec. (2019). Digital Competency Development Continuum – Digital Competency Reference Framework. Government of Quebec. http://www.education.gouv.qc.ca/en/current-initiatives/digital-action-plan/digital-competency-framework/

Ministry of Education of Quebec. (2020). The educational use of computer programming. Government of Quebec. http://www.education.gouv.qc.ca/fileadmin/site_web/documents/ministere/Usage-pedagogique-programmation-informatique.pdf

Poleemploi.fr. 85 % of the jobs of 2030 do not yet exist. https://www.pole-emploi.fr/actualites/le-dossier/les-metiers-de-demain/85-des-emplois-de-2030-nexistent.html#

Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B ., and Kafai, Y. (2009). Scratch: programming for all. Communications of the ACM 52(11), 60–68.

Rioux, M. (2021). Start programming with ScratchJr or Scratch in class. École branchée. https://ecolebranchee.com/commencer-la-programmation-avec-scratchjr-ou-scratch-en-classe/


In the World of Robots

Resources

RÉCIT of preschool: recitpresco.qc.ca/en/robotics 

RÉCIT Inclusion and special education: recitas.ca/robotics

RÉCIT Social universe: recitus.qc.ca/technology/publication/code-us

RÉCIT MST: https://robot-tic.qc.ca/ 


Why Learn to Program?

Papert, S. (1980). Mindstorms. https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxha2hsYWdoZWF8Z3g6NzgyOWYxNWNjMjE5ZjVh, p.19

Romero, M. (2019). Programming is not just technology. Programming: a sensitive, cultural, and civic approach to problem solving. Spectrum, 49. https://www.researchgate.net/publication/336702915_La_programmation_n’est_pas_que_technologique_Programmer_une_demarche_sensible_culturelle_et_citoyenne_pour_resoudre_des_problemes

Ministry of Education. Transversal skills. http://www.education.gouv.qc.ca/fileadmin/site_web/documents/education/jeunes/pfeq/PFEQ_competences-transversales-primaire.pdf


How to Bring Your Class into a Makerspace and Make the Best of it

Government of Canada. (2019). Building a Nation of Innovators. https://www.ic.gc.ca/eic/site/062.nsf/eng/h_00105.html

Department of Education. (2019). Digital Competency Development Continuum. Digital Competency Framework. http://www.education.gouv.qc.ca/fileadmin/site_web/documents/ministere/continuum-cadre-reference-PAN-en.pdf

Resnick, M. (2017). Lifelong kindergarten: cultivating creativity through projects, passion, peers, and play. MIT Press.

Resources:

Davidson, A.-L. (2018). How can makerspaces heighten student engagement? EdCan Network. Facts on Education. https://www.edcan.ca/articles/makerspaces-heighten-student-engagement/


Integrating a Serious Game in the Classroom!

Ethier, Lefrancois and Demers. (2014) Making people love and learn history and geography in primary and secondary schools, Éditions Multimondes, https://editionsmultimondes.com/livre/faire-aimer-et-apprendre-l-histoire-et-la-geographie-au-primaire-et-au-secondaire/

Training (in French): 

Minecraft Education in MST: https://campus.recit.qc.ca/course/view.php?id=329

Serious games in a social universe: https://campus.recit.qc.ca/course/view.php?id=60#section-0

RÉCIT of the social universe: recitus.qc.ca

Padlet resources: https://padlet.com/srimcssbf/us


Learn to Code? There's No Need for a Screen!

Resources

Downloadable activities (COLORI) (In French): https://colori.education/

Technology-free preparatory activities (CSSDM) (In French):   https://cybersavoir.csdm.qc.ca/robotique/activites-sans-technologie/

Technology-free activities (Service national du RÉCIT du préscolaire) (In French): https://recitpresco.qc.ca/fr/pages/robotique/activites-preparatoires-lire-des-plans-manipuler-des-engrenages

References

Colgan, L. (2020, December 7). Why a computer isn't the first thing you need when teaching kids to code. The Conversation. https://theconversation.com/why-a-computer-isnt-the-first-thing-you-need-when-teaching-kids-to-code-149722

Bodu, F. (2020). Montessori pedagogy: understanding its fundamentals and applying them. hater.


Behind Every Programmer Lies a Debugger

Resources

References

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