Additional References - EngagED Learning magazine, Vol. 1 issue 3 (Spring 2022)

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This article contains all the references of EngagED Learning Magazine, Volume 1 issue 3, Spring 2022.

Computer Programming: A Skill to Develop


Barma, S. (2018). Carry out a multiple case study aimed at refining knowledge on the pedagogical or didactic use of programming in Quebec schools. Laval University.

Davidson, A.-L. and Ruby Ivan. (2019). Why learn to code? The conversation.

Häkkinen et al., 2017. Preparing teacher-students for twenty-first-century learning practices (PREP 21): a framework for enhancing collaborative problem-solving and strategic learning skills, Teachers and Teaching, 23:1, 25-41, 

Ministry of Education of Quebec. (2019). Digital Competency Development Continuum – Digital Competency Reference Framework. Government of Quebec.

Ministry of Education of Quebec. (2020). The educational use of computer programming. Government of Quebec. 85 % of the jobs of 2030 do not yet exist.

Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B ., and Kafai, Y. (2009). Scratch: programming for all. Communications of the ACM 52(11), 60–68.

Rioux, M. (2021). Start programming with ScratchJr or Scratch in class. École branchée.

In the World of Robots


RÉCIT of preschool: 

RÉCIT Inclusion and special education:

RÉCIT Social universe:


Why Learn to Program?

Papert, S. (1980). Mindstorms., p.19

Romero, M. (2019). Programming is not just technology. Programming: a sensitive, cultural, and civic approach to problem solving. Spectrum, 49.’est_pas_que_technologique_Programmer_une_demarche_sensible_culturelle_et_citoyenne_pour_resoudre_des_problemes

Ministry of Education. Transversal skills.

How to Bring Your Class into a Makerspace and Make the Best of it

Government of Canada. (2019). Building a Nation of Innovators.

Department of Education. (2019). Digital Competency Development Continuum. Digital Competency Framework.

Resnick, M. (2017). Lifelong kindergarten: cultivating creativity through projects, passion, peers, and play. MIT Press.


Davidson, A.-L. (2018). How can makerspaces heighten student engagement? EdCan Network. Facts on Education.

Integrating a Serious Game in the Classroom!

Ethier, Lefrancois and Demers. (2014) Making people love and learn history and geography in primary and secondary schools, Éditions Multimondes,

Training (in French): 

Minecraft Education in MST:

Serious games in a social universe:

RÉCIT of the social universe:

Padlet resources:

Learn to Code? There's No Need for a Screen!


Downloadable activities (COLORI) (In French):

Technology-free preparatory activities (CSSDM) (In French):

Technology-free activities (Service national du RÉCIT du préscolaire) (In French):


Colgan, L. (2020, December 7). Why a computer isn't the first thing you need when teaching kids to code. The Conversation.

Bodu, F. (2020). Montessori pedagogy: understanding its fundamentals and applying them. hater.

Behind Every Programmer Lies a Debugger



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The professional magazine for teaching in the digital age!

The École branchée magazine is aimed at teachers, educational advisers and school management. It appears 3 times a year, in print and digital format, in addition to offering exclusive content online. You can subscribe personally or choose an advantageous school or institutional license.

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