Ludomyths: 10 Misconceptions About Play And Learning

The kickoff of REFER 2019 was given by the opening conference of Margarida Romero and Éric Sanchez entitled The Ludomyths: 10 misconceptions about play and learning.

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The Rendez-vous Francophone des Écoles en Réseau is an annual event where the sharing of practices and activities carried out in class is in the spotlight. It is under the theme of The school in play (x) that the 2019 edition of the REFER allowed participants to be inspired to develop their practice.

The Rendez-vous kicked off with the opening conference by Margarida Romero and Éric Sanchez entitled Ludomyths: 10 Misconceptions About Play And Learning. Inspired by neuromyths, they have given themselves the mission of overturning ideas at the level of the game.

The famous Ludomyths

Here are the Ludomyths Romero and Sanchez mentioned in their speech:

  1. Learning through play is a new idea
  2. The game is especially for boys, for children
  3. The game is a way of deceiving the pupil, an educational ruse
  4. Learning games are no fun
  5. To make a learning situation fun, just add points, badges, medals ...
  6. What is a game for adults is seen as a game for learners
  7. Play is a solitary activity that favors competition
  8. In serious games, the playful aspect takes precedence over learning
  9. The game is mainly for procedural knowledge
  10. A teacher can be advantageously replaced by a game
  11. We learn by playing

The game

According to the speakers, the game is defined as being a principle of interactive exploration with the environment, whether digital or not. In education, everything becomes a question of pedagogical device. Serious educational play is rooted in playful educational intentions.  

However, it is important to make sure that you choose the right games to serve your intentions. What is more, whoever names a specific intention does not necessarily create a fun experience for the participant. In order to ensure that the game is one in every sense of the word for the student, one must place oneself in his perspective. How to ensure the pleasure obtained by the student? It is suggested to involve him in the development of the game!

Learning through play

Finally, in order to promote learning, the game must be inserted into an educational scenario. A good play situation promotes a playful engagement in connection with learning as well as a period of reflection on the action.


To consult the presentation, click on this link.

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About the Author

Julie R.-Bordeleauhttp://apprendre.education
Former teacher and mother of a military family of 4 boys, Julie R-Bordeleau is an alternative learning guide and author. She loves discovering new educational and holistic resources and approaches that allow her clients to learn and develop in different ways, depending on their needs. Its website julierbordeleau.com, its newsletter and its services are dedicated to adults who are changing the world in their own way, whether they are parents-educators, parents or professionals.

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