The ABCs of SCOOP!

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One of the first questions I ask teachers when I give a training workshop on SCOOP! is: "WHY should we use current events in the classroom?" ". Several answers emerge and then dictate the tangent that the session will take: 

  • increase student motivation through varied content;
  • provide meaningful learning opportunities;
  • make learners aware of what is happening in the world;
  • allow students to form an opinion on various realities;
  • foster a rich general culture;
  • focus on a specialized lexicon;
  • Etc.

We then take the time to construct a statement that puts forward our common vision and guides our educational intention. It looks like this:

"The news offers engaging contexts to train the citizens of tomorrow through a concrete reflective approach, all in  mobilizing their resources for imagine real solutions to the proposed challenges. "

From there, we are able to move on to the next step: HOW to use current events in the classroom to achieve our educational intentions? Educational activity guides SCOOP! make this HOW possible. Indeed, every week, new meaningful learning situations are made available to primary and secondary teachers to enable them to teach with current events, to develop the digital skills of their students and to do media education.

Let's analyze together the structure of SCOOP! and let's see how to take full advantage of this digital resource.

Activity guides

The formatting proposed in each of the SCOOP! is still the same. We can therefore navigate easily and take full advantage of the content offered.

SCOOP! Express: Each guide begins with the Express, an introductory text intended for students, which provides a popular summary of the current topic. There are also several quotes from the main players involved that put the issue in question into context.

SCOOP! Teacher's guide: Then, a grid gives indications to teachers concerning the didactic and pedagogical concepts to be used. Targeted skills, suggested digital tools, targeted pedagogical intention, etc. Everything is there to properly plan the learning sequence that the students will experience.

There follow 2-3 activities which describe, step by step, the roles of the learners and the teacher in the development of the tasks to be accomplished. Each proposed action will find its purpose in one or more dimensions of digital competence, in addition to stimulating the development of skills aimed at decoding information and media codes. 

In addition, there is the section “To go further” which provides an enrichment activity to offer to students who would like to deepen the current subject or who would like to explore another digital tool to complete a new task.

Finally, the section “Learn More” concludes the guide by providing several web resources that document the topic highlighted in the guide. Articles, videos, podcasts, infographics, everything is there so that both teachers and their students find as much reliable information as possible to use in a media education process.

Media education

Media literacy is a process that enables learners to develop a critical view and form an opinion about what they see and hear in the media sphere. The pupils therefore learn to decipher information and images to enable them to be more aware of the increasingly complex landscape which surrounds them. SCOOP! facilitates questioning and dialogue around media issues. The learning situations contained in the guides place the learners in a concrete, creative and reflective context that mobilizes their resources to imagine real solutions to the challenges of the 21st century.

Digital competence

Since April 2019, the MEES has made a reference framework for digital competence available. This includes 12 dimensions that allow the development of skills relating to a confident, critical and creative use of digital technology and thus achieve objectives related to various aspects of the learner's life:

  1. act as an ethical citizen in the digital age;
  2. develop and mobilize their technological skills;
  3. harness the potential of digital technology for learning;
  4. develop and mobilize its information culture;
  5. collaborate digitally;
  6. communicate digitally;
  7. produce content with digital;
  8. take advantage of digital technology as a vector of inclusion and to meet diverse needs;
  9. adopt a perspective of personal and professional development with digital technology in a position of empowerment;
  10. solve a variety of digital issues;
  11. develop critical thinking with regard to digital technology;
  12. innovate and be creative with digital technology.

Educational activity guides SCOOP! target one or more of these dimensions through the achievement of educational intentions. Learners, in concrete and meaningful learning situations, will be able, for example, to produce an interactive video, communicate using a podcast or collaborate on a virtual wall.

Student notebooks

Some special editions of SCOOP! include a notebook for the use of the student. These accompanying documents promote empowerment and allow the learner to have access to all the resources to carry out the proposed activities. These notebooks, easy to share (PDF format) or to print, can be used alone or in addition to the teacher's guides.

From 9 to 16 years old

The guides SCOOP! are intended for levels from the 3rd year of primary to the 5th secondary. Each week new guides are made available and the archive includes more than 600 for reuse.


60 new authentic guides are created between September and May. They cover all national and international news with subjects motivating young people in the development of their disciplinary and digital skills, in addition to promoting media education.

more than 600

This is the number of educational guides on the platform, sorted by field of education and by school discipline. These guides are also accessible by performing a keyword search, for example by entering a theme (climate, politics, space, sport, etc.) or an expected form of production (quiz, podcast, sketch-notes, video, etc.). etc.). 


Subscription to educational guides SCOOP! is eligible in Quebec for budget measure 15082 for the subscription to digital educational resources.

3 guides to try

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Go to the to visit the platform SCOOP! and have access to the summary of guides.