Resources and references on augmented reality in education

Here are the resources and references that made it possible to write the dossier on augmented reality in education. 

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Here are the resources and references that made it possible to write the dossier on augmented reality in education. 

BARMA, Sylvie, Michael Power, and Sylvie Daniel. 2010. “Augmented reality and mobile games for science and technology education”. In Proceedings of the Ludovia scientific conference.

Billinghurst, M., and A. Duenser. 2012. “Augmented Reality in the Classroom”. Computer, volume  45 (7): 56-63.

Bruillard, Eric. 2010. “Distance learning: technical devices”. Distances and knowledge, volume 8 (2): 207-21.

Cieutat, Jean-Marc. 2013. “Some applications of augmented reality: New ways of processing information and communication. Effects on perception, cognition and action ”. Thesis, Paul Sabatier University - Toulouse III.

Cuendet, Sébastien, Quentin Bonnard, Son Do-Lenh, and Pierre Dillenbourg. 2013. “Designing Augmented Reality for the Classroom”. Computers & Education, volume 68 (October): 557-69.

Di Serio, Ángela, María Blanca Ibáñez, and Carlos Delgado Kloos. 2013. “Impact of an augmented reality system on students' motivation for a visual art course”. Computers & Education, volume 68 (October): 586-96.

Dugas, Julien. 2016. “Augmented reality in a learning environment: research note”.

Dumont, Marc-Antoine, Michael Thomas Power, and Sylvie Barma. 2011. “GéoÉduc3D -: Evolution Of Serious Games Towards Mobility and Augmented Reality For Learning In Science and Technology”. Canadian Journal of Learning and Technology / The Canadian Journal of Learning and Technology 37 (2).

Dunleavy, Matt, and Chris Dede. 2014. “Augmented Reality Teaching and Learning”. In Handbook of Research on Educational Communications and Technology, edited by J. Michael Spector, M. David Merrill, Jan Elen, and MJ Bishop, pp 735‑45. Springer New York.

George, Sébastien, Christine Michel, Audrey Serna, and Luca Bisognin. 2014. “Evaluating the Impact of Serious Mixed Reality Game”, volume 21 (May).

Kesim, Mehmet, and Yasin Ozarslan. 2012. “Augmented reality in education: current technologies and the potential for education”. Procedia-Social and Behavioral Sciences, volume 47: pp 297–302.

Kubicki, Sébastien, Denis Pasco, and Ingrid Arnaud. 2014. “Classroom use of a serious interactive table game with tangible objects to promote student activity: a comparative evaluation in preparatory class”, volume 21 (February).

Mazur, Amber Danielle, Barbara Brown, and Michele Jacobsen. 2015. “Learning Designs Using Flipped Classroom Instruction | Learning Design Using Reverse Classroom Instruction ”. Canadian Journal of Learning and Technology / The Canadian Journal of Learning and Technology, volume 41 (2).

Orliac, Charlotte. 2013. “Models and tools for the design of Mixed Reality Learning Games”. Phdthesis, INSA de Lyon.

Yuen, S., Gallayanee Yaoyuneyong, and Erik Johnson. 2011. “Augmented reality: An overview and five directions for AR in education”. Journal of Educational Technology Development and Exchange, volume 4 (1): pp 119–140.

Other reference 

Maryville University. 2021. “Augmented Reality in Education: Interactive Classrooms”. Blog. 

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About the Author

Felipe Antaya
Felipe Antaya
Pursuing studies in educational technology, Felipe Antaya has worked for several years in the field of education at the secondary and college level. Holder of a master's degree in Quebec studies and a bachelor's degree in philosophy, he has also worked in the field of written media.

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