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Here are the resources and references that made it possible to write the dossier on augmented reality in education.
BARMA, Sylvie, Michael Power, and Sylvie Daniel. 2010. “Augmented reality and mobile games for science and technology education”. In Proceedings of the Ludovia scientific conference. http://www.academia.edu/download/39469402/Ralit_augmente_et_jeu_mobile_pour_une_du20151027-16129-1ei0z7z.pdf
Billinghurst, M., and A. Duenser. 2012. “Augmented Reality in the Classroom”. Computer, volume 45 (7): 56-63. https://doi.org/10.1109/MC.2012.111.
Bruillard, Eric. 2010. “Distance learning: technical devices”. Distances and knowledge, volume 8 (2): 207-21. http://www.cairn.info/resume.php?ID_ARTICLE=DIS_082_0207
Cieutat, Jean-Marc. 2013. “Some applications of augmented reality: New ways of processing information and communication. Effects on perception, cognition and action ”. Thesis, Paul Sabatier University - Toulouse III. https://tel.archives-ouvertes.fr/tel-00802259/document
Cuendet, Sébastien, Quentin Bonnard, Son Do-Lenh, and Pierre Dillenbourg. 2013. “Designing Augmented Reality for the Classroom”. Computers & Education, volume 68 (October): 557-69. https://doi.org/10.1016/j.compedu.2013.02.015.
Di Serio, Ángela, María Blanca Ibáñez, and Carlos Delgado Kloos. 2013. “Impact of an augmented reality system on students' motivation for a visual art course”. Computers & Education, volume 68 (October): 586-96. https://doi.org/10.1016/j.compedu.2012.03.002.
Dugas, Julien. 2016. “Augmented reality in a learning environment: research note”. https://hal.archives-ouvertes.fr/hal-01349195.
Dumont, Marc-Antoine, Michael Thomas Power, and Sylvie Barma. 2011. “GéoÉduc3D -: Evolution Of Serious Games Towards Mobility and Augmented Reality For Learning In Science and Technology”. Canadian Journal of Learning and Technology / The Canadian Journal of Learning and Technology 37 (2). http://www.cjlt.ca/index.php/cjlt/article/view/26357
Dunleavy, Matt, and Chris Dede. 2014. “Augmented Reality Teaching and Learning”. In Handbook of Research on Educational Communications and Technology, edited by J. Michael Spector, M. David Merrill, Jan Elen, and MJ Bishop, pp 735‑45. Springer New York. https://doi.org/10.1007/978-1-4614-3185-5_59.
George, Sébastien, Christine Michel, Audrey Serna, and Luca Bisognin. 2014. “Evaluating the Impact of Serious Mixed Reality Game”, volume 21 (May). http://sticef.univ-lemans.fr/num/vol2014/03-george-evajs/sticef_2014_NS_george_03.htm
Kesim, Mehmet, and Yasin Ozarslan. 2012. “Augmented reality in education: current technologies and the potential for education”. Procedia-Social and Behavioral Sciences, volume 47: pp 297–302. http://www.sciencedirect.com/science/article/pii/S1877042812023907
Kubicki, Sébastien, Denis Pasco, and Ingrid Arnaud. 2014. “Classroom use of a serious interactive table game with tangible objects to promote student activity: a comparative evaluation in preparatory class”, volume 21 (February). http://sticef.univ-lemans.fr/num/vol2014/07-kubicki-evajs/sticef_2014_NS_kubicki_07.htm
Mazur, Amber Danielle, Barbara Brown, and Michele Jacobsen. 2015. “Learning Designs Using Flipped Classroom Instruction | Learning Design Using Reverse Classroom Instruction ”. Canadian Journal of Learning and Technology / The Canadian Journal of Learning and Technology, volume 41 (2). https://www.cjlt.ca/index.php/cjlt/article/view/26977
Orliac, Charlotte. 2013. “Models and tools for the design of Mixed Reality Learning Games”. Phdthesis, INSA de Lyon. https://tel.archives-ouvertes.fr/tel-00952892/document
Yuen, S., Gallayanee Yaoyuneyong, and Erik Johnson. 2011. “Augmented reality: An overview and five directions for AR in education”. Journal of Educational Technology Development and Exchange, volume 4 (1): pp 119–140. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.654.2298&rep=rep1&type=pdf
Other reference
Maryville University. 2021. “Augmented Reality in Education: Interactive Classrooms”. Blog. https://online.maryville.edu/blog/augmented-reality-in-education/
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Summary of the file
- Augmented reality for learning
- Augmented reality, from yesterday to today
- The little story of augmented reality
- Defining augmented reality
- What is the use of augmented reality?
- Augmented reality and its contribution to education
- Change in the pedagogical approach
- Classroom integration
- Educational tools
- Examples in different subjects
- Educational benefits of augmented reality
- The limits of augmented reality in education
- Embryonic and sometimes expensive technology
- Metadata management
- Knowledge and skills of education stakeholders
- Little-known real impacts on education
- Resources and references