Some prototype applications developed by girls

Published on :

Click to view the complete summary

Are you subscribed to the magazine in digital format?

Add to favorites (0)

Here are some examples of prototype applications developed by young girls as part of the Technovation Montréal organization's programs. The participants are all developing prototypes and some features can be used. Several of them have been recognized during Technovation's international competition.


Developed by Adelina Badea and Lina Mani (Jacques-Rousseau High School)

Splace is an application designed to help women victims of domestic violence escape their toxic homes in Greater Montreal. The app provides a map of shelters located in the region, a messaging service to speak with domestic violence professionals, and a resources section for more information.

"We believe our simple solution can turn traditional methods of exiting an abusive relationship into a safer and more convenient option."

Video presentation (pitch):  

Demonstration video:


Semi-finalist in the 2021 international competition

Developed by Katerina Bitsanis (Collège Charlemagne) and Katyuska Diaz Salazar (École internationale de Laval) 

Covika aims to centralize information about COVID-19 and to present it in a clear and simple manner. The application includes a general information page, a list of nearby hospitals and screening centers, as well as a self-assessment questionnaire. Another page also displays the restrictions in the region where the user is located, and another provides information about COVID-19 vaccines.

Video presentation (pitch):  

Demonstration video:


Developed by Rui Ying Li and Agnès Hage-Chehine (Collège Jean-de-Brébeuf)

Buoyansea is a mental wellness mobile app for students and young adults. Tools, such as a water intake and sleep tracker, a gratitude journal, and a list of personal goals help users track their habits and organize their lives, supporting their mental health. 

Video presentation (pitch):

Demonstration video:


Senior category Jury technology favourite during the 2021 regional competition

Developed by Celia Shi, Angela Lin and Alison Quach (Holy Name of Mary Residential School)

SPECTRUM is an educational adventure mobile game that raises awareness of the impacts of our actions on the environment. It provides easy-to-understand information while encouraging users to think ethically about their actions and to make changes in their habits. Each chapter tackles a topic, such as digital pollution or fast fashion.

Video presentation (pitch):

Demo video:

Available on Unity Play:

About EngagED Learning magazine

The professional magazine for teaching in the digital age!

The École branchée magazine is aimed at teachers, educational advisers and school management. It appears 3 times a year, in print and digital format, in addition to offering exclusive content online. You can subscribe personally or choose an advantageous school or institutional license.

Other articles in this issue