As part of the dissemination of a series of portraits of companies that are members of the Edteq Association (Enterprises for the development of educational technologies in Quebec), it is our pleasure today to present Finôla to you.
Becoming a financially responsible citizen can be learned! Finôla provides teachers with a fun and educational video game to enable children to master their finances in a sustainable and efficient way, from their childhood to their adulthood.
Game consoles, fashionable clothes, outings… Children have unlimited desires that sometimes exceed parents' budgets. How do we teach our children to make the right financial decisions throughout their lives? This is the challenge Finôla wishes to take up with its new educational and fun video game.
Finôla, an application to train the consumers of tomorrow
True passionate about financial education, the members of the Finôla team are convinced that raising citizens' awareness of financial issues must be done from childhood. This game is therefore intended for young and very young players, from around 11 to 17 years old. The information presented in the application is both attractive for children and easy to use for the teacher. The player, represented by an avatar, is confronted with various situations during which his budget will fluctuate. The child must organize his week by integrating activities such as sleep, social relations, studies, meals… As a responsible adult, the player must ensure the well-being of his avatar while managing his resources. Little by little, the user adopts the right reflexes: he knows which strategies to adopt in order to best manage his finances, whatever the period of life (child, student, young worker or retiree). Thus, he will become a consumer capable of making thoughtful decisions, in the game as in life.
Get inspired by everyday events
To teach children to become informed consumers, Finôla offers a game that is fully in line with the problems they may encounter in their teenage life or, later, as a young adult. As the avatar grows, the events it faces become more complex. Peckish? The player can choose to bring his avatar to the restaurant, among friends. Thus, two needs are met: hunger and social relationships. But you still have to have enough money to pay the bill! High school education finished? Is it better to integrate directly into the labor market or to continue, with the aim of obtaining, subsequently, better remuneration? The objective of the game is to find the right balance between the physiological needs of the player and the amount of money available to meet those needs and thus avoid unnecessary stress.
During the game, Finôla discusses the three main facets of the financial education course: the budget, further studies and integration into the labor market.
Finôla, an application that challenges gamers
Beware of the unexpected! Regularly, Finôla challenges the players and their ability to face situations that could cause financial difficulties. A car that breaks down? Will the player have enough savings to pay for the repairs or, on the contrary, will he have to go into debt?
And when the good news arrives, such as a work bonus for example, new questions emerge: to save or to consume? It's up to the player to make the right decision for their avatar.
Child, adolescent then adult: at every stage of our life, we are confronted with financial issues. Thanks to its innovative application, Finôla wishes to make these issues simpler and understandable by all.
The Finôla team will be happy to present this wonderful educational tool to all teachers who wish to make their students aware of lifelong financial management, in an interactive and fun way. "We are currently testing the prototype and hope to launch the beta version of the game in November," says its founder, Ramziath Abdou. Remember that November is financial education month in Canada.