ANNONCE
ANNONCE

mars 22, 2022

🔒 Computer Programming: A Skill to Develop

Although computer programming is being increasingly taught, there is no consensus on the best way to teach computer programming to students. One thing is certain: it represents a way to develop many dimensions of digital competency, such as content production, problem-solving, communication, creativity, and innovation.

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🔒 In the World of Robots

When it comes to computer programming, robotics is never far away. In fact, since programming can seem abstract when it is presented only on a screen, robotics brings the learning achieved in programming to life. Here are some suggestions on how to integrate robotics into the classroom.

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🔒 Why Learn to Program?

Since programming is now present in practically all human activities, it is safe to say that it is both a learning subject and a learning tool. Moreover, if we take a look at the various frameworks for digital competency published in school systems around the world in recent years, we quickly notice that programming is part of most, if not all of them.

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🔒 Girls Who Code to Improve Society

The statistics speak for themselves: still very few girls are heading into careers in science, technology, engineering and mathematics (STEM). In order to reverse the trend, it would be necessary to focus on these challenges to promote better representation of women, and even greater cultural diversity.

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🔒 How to Bring Your Class into a Makerspace and Make the Best of it

Makerspaces are exciting because they engage people in experiential learning and hands-on projects. They offer many opportunities to develop critical thinking, problem-solving, creativity, communication, and collaboration skills. Here are some suggestions on how to bring your class into a makerspace and make the best of it.

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🔒 Integrating a Serious Game in the Classroom!

The use of serious games in the classroom, particularly Minecraft Education, enabled me to achieve this. In fact, using this game for educational purposes has helped students learn while being completely invested in discovering and experimenting in this environment.

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🔒 Switching from Block to Textual Programming

Although a growing number of schools are offering programming to students, most of the applications being used teach block programming. This approach helps students understand the logic behind programming and prevents certain challenges related to learning the programming language itself. Once the students have mastered the fundamentals, they can move forward and integrate textual programming. For this purpose, Swift Playgrounds can be used from grade 4 on.

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🔒 Coding with Scratch: From A Business Plan to Arcade!

Creating a Fun and Educational Video Game with Scratch encourages students to use creativity, to collaborate on projects, to develop technological skills, as well as to analyse and use critical judgement. They increase their digital literacy skills by interacting with various forms of media, software and technology.

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🔒 Behind Every Programmer Lies a Debugger

Hands are popping up in the classroom. Some students are discouraged, others feel frustrated or incompetent. Debugging can be challenging both for students and for teachers.

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🔒 Teacher Support: A Determining Factor

Projects that integrate computer programming and robotics are undeniably perceived as levers to help students acquire multiple skills. They become useful tools for teachers’ professional development. But, like their students, they also require resources in order to fully engage in their learning.

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🔒 Let’s Think About It

Bursts of laughter. This is what first made me look up from the mountain of objects and papers piled up on my desk. Then, instead of doing my little cleaning routine while my students were having fun, I continued to watch them.

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🔒 Learn to Code? There’s No Need for a Screen!

Many experts from the world of education have demonstrated through research that learning how to code is not just about using technology. Indeed, before turning on the computer, it might be a good idea to get out a sheet of paper and a pencil to get the students started.

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🔒 Our Favourites

Discover or re-discover various apps and sites ideas!

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🔒 The Final Mark

Phase 3 of the Cancode Program Has Begun / Support for Creative Laboratories in Maritime Schools.

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L’intelligence artificielle comme outil de gestion et de prise de décision pour le réseau de l’éducation

« Grand ménage » des données et des systèmes informatiques des centres de services scolaires, meilleur partage des données existantes entre les entités du réseau, interprétation et valorisation des données grâce à l’intelligence artificielle, voilà ce qui attend le réseau de l’éducation dans le cadre d’un projet d’intelligence numérique mis en place par le ministre de l’Éducation du Québec.

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