
🔒 Games in Education: Understanding the What? Why? How?
Learn more about benefits and drawback of games in education and the difference between gamification and game-based learning in this engaging article.
Learn more about benefits and drawback of games in education and the difference between gamification and game-based learning in this engaging article.
Discover how games can enhance learning and find 10 game hooks that you can incorporate in your classroom for a more engaging educational experience.
In this article, the author explores the different scaffolds that teachers can use during game-based learning and how these strategies can enhance student engagement and learning outcomes.
Specialist Yu-Kai Chou, a leader in the field of gamification, has developed a framework for gamification called Octalysis, based on eight drivers of human motivation. Here they are.
Discover how a role-playing game like Dungeons & Dragons has motivated students, sparked their creativity, and allowed them to learn while having fun in this classroom adventure!
Learn more about serious games, which are immersive simulations used in a variety of fields, including education. Their use offers a number of benefits, including developing skills while customizing learning for each student.
Educational escape rooms are an engaging way to learn and develop skills. In this article, you’ll find their benefits and suggestions for getting started.
Role-playing in the classroom allows students to engage deeply and develop meaningful social relationships. Players create a shared story in different universes, generating interest and motivation. Whether in primary / elementary schools, role-playing can be integrated in a variety of ways.
In each issue of the magazine, we bring you a selection of Websites and applications to discover! Have a look at our winter selection.
Discover how certain design features in educational games can enhance emotions and performance in learners. Read the article to uncover the impact of visual design, music, mechanics, narrative, and incentives.
Here’s how video games like Assassin’s Creed can be used as teaching tools in the history classroom.
Additional References – EngagED Learning magazine, Vol. 3 issue 2 (Winter 2023)
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