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research and studies

Does playing video games develop better visual learning ability?

Video game enthusiasts would learn more quickly through visual activities than those who made less use of it. This is the main conclusion reached by a recent study conducted by American researchers.

Canvas dust: a new search engine suitable for 8-13 year olds

Poussières des toiles, with a very nice name, is a search engine for 8-13 year olds, a kind of first gateway to the Internet to allow them to do research in a suitable setting.

Active learning would explain the positive effects of the flipped classroom

For many stakeholders in education, the flipped classroom is a model that would have positive impacts on student success and motivation. But does the success of the flipped classroom depend on the model itself or the implications behind it? A study looked into the question.

Learn geometry with the Kinect?

Can body movement make math learning easier? A small-scale study focused specifically on learning angles using the Kinect motion sensor camera found it to be.

Scholastic publishes report on reading habits of children and families

Scholastic, a company specializing in the production and sale of educational materials, recently released the 5th edition of its report on the reading habits of children and families in the United States.

It all starts with a good night's sleep: the influence of sleep quality on children's school performance

Study links quality of sleep to math and language scores in school-aged children

Ontario students have superior computer and information literacy, according to first such international test

Twenty countries took part in the 2013 International Computer and Information Literacy Survey. In Canada, only two provinces participated: Ontario and Newfoundland and Labrador. The average score for Ontario students (547) was significantly higher than the international average score (500).

Study Says Features of Action Video Games May Improve Learning

The fast pace of this kind of playful environment, which would require sustained attention and simultaneous focus on several tasks, is one of the factors that would explain this phenomenon.

Innovation is integral to the future of education, experts believe

A survey on “The School in 2030”, carried out last June among 645 international experts, predicts that education systems will evolve to become “learning networks”.

United States: increase in the use of electronic games for learning purposes

A recent American study shows that younger teachers use digital educational games more often in their classrooms, but that a lack of training is an obstacle to wider integration.