Video game enthusiasts would learn more quickly through visual activities than those who made less use of it. This is the main conclusion reached by a recent study conducted by American researchers.
Poussières des toiles, with a very nice name, is a search engine for 8-13 year olds, a kind of first gateway to the Internet to allow them to do research in a suitable setting.
For many stakeholders in education, the flipped classroom is a model that would have positive impacts on student success and motivation. But does the success of the flipped classroom depend on the model itself or the implications behind it? A study looked into the question.
Can body movement make math learning easier? A small-scale study focused specifically on learning angles using the Kinect motion sensor camera found it to be.
Scholastic, a company specializing in the production and sale of educational materials, recently released the 5th edition of its report on the reading habits of children and families in the United States.
Twenty countries took part in the 2013 International Computer and Information Literacy Survey. In Canada, only two provinces participated: Ontario and Newfoundland and Labrador. The average score for Ontario students (547) was significantly higher than the international average score (500).
The fast pace of this kind of playful environment, which would require sustained attention and simultaneous focus on several tasks, is one of the factors that would explain this phenomenon.
A survey on “The School in 2030”, carried out last June among 645 international experts, predicts that education systems will evolve to become “learning networks”.
A recent American study shows that younger teachers use digital educational games more often in their classrooms, but that a lack of training is an obstacle to wider integration.