Ubisoft Education launches “Young people decode”, a technology podcast for 12 to 17 year olds

Press release - Ubisoft Education is launching "Young People Decode", a new 6-episode podcast series for 12 to 17 year olds. In each episode, experts present new technologies that have a positive impact on social and environmental issues.

The seigneurial regime in the digital age

Last fall, Sophy James, a Secondary 3 teacher in Quebec and Canadian history at La Seigneurie school in Quebec City, decided to experiment with a new project with her students. This is how a lordship came to life in the playful world of Minecraft.

Develop your digital skills within a CSS de Montréal virtual programming club

The meetings of the Programming Club of the Center de services scolaire de Montréal, which we have already told you about, will begin shortly. The three ICT educational advisers at the origin of the project present the state of progress.

Students create an augmented reality escape game

About thirty students from the Pionniers high school in Trois-Rivières had the opportunity to create an escape game in augmented reality as part of an extracurricular activity experienced last fall. 

Learning with video games: When the student overtakes the teacher

In this text, Louis-Philippe Duchesne, 5th year teacher at the École de l'Envol (CSS des Navigateurs), shares how, with his colleague Guillaume Prairie, he set out to discover Minecraft with students during the last school year. What started out as a simple extracurricular lunchtime activity took on unimaginable proportions as students became mentors to teachers.

Start programming with ScratchJr or Scratch in class

Sonya Fiset and Luc Lagarde, of the Service national du RÉCIT, field of mathematics, science and technology (RÉCIT MST), offer teachers and their students resources to simply learn about programming using fun platforms like ScratchJr and Scratch.

A virtual programming club is born at the Montreal CSS

Following the success of the Code MTL training program, three ICT pedagogical advisers from the CSS de Montréal are creating a virtual programming club, whose activities will begin in winter 2022. They present the project in this article.

Five tips to keep in mind to teach programming effectively

Although programming is gaining in popularity, its teaching remains little known and can prove to be a real challenge for teachers. Our collaborator Hugo G. Lapierre presents 5 tips to encourage students to learn coding.

Secondary 3 students recreate monuments in 3D

The third secondary students of Annie Lévesque and Keven Poulin, from Collège Sainte-Anne, took part in a 3D modeling project this year. The two teachers tell us about the course of the learning activity.

Vittascience offers a new classroom management module

Vittascience, the online platform dedicated to programming in the educational environment, offers a new functionality to facilitate the allocation of educational content and the monitoring of learners.