Play can be beneficial to learning. However, it can also be time-consuming or even detrimental to some students' understanding if it is poorly implemented. So how can we optimize the ratio of time invested and student learning? Here are some concrete actions, validated by science, to effectively integrate games into your teaching methods!
During his recent educational expedition to Finland, our collaborator Marc-André Girard spoke with Professor Marjaana Kangas, from the University of Lapland, who studies the mechanisms of playful learning. Listen to the interview as a podcast or read its report here!
Martin Pelletier, Grade 3 and 4 teacher at École Le Sommet in Moncton, New Brunswick, uses the Minecraft Education app extensively with his students. He shares some tips for teachers who want to explore it with their students.
Jean-François Sénéchal is a lecturer at Laval University. He is also a father of teenagers and an occasional video game player. It presents a system of trophies, badges and rewards inspired by the world of video games. We present you the main features.
Find out how to use the Deck.Toys platform to create learning paths just like a video game! Gamification of learning allows students to learn while having fun. It's also a great way to engage students and energize your lessons. This CréaCamp is relevant for both secondary and primary.
In this dossier, we offer you an overview of the world of gamification / gamification and we explain why this practice is accessible to all teachers. Hey no, no need to thoroughly review your teaching practices to bring a playful touch to your class!
How is it that the same student can be motivated to persevere when he fails in a video game when a setback in class causes him to give up? What can the progress of the last decade in the field of video games teach us as an educator? Our collaborator presents 8 tips to gamify your teaching.
Have you been hearing about it for a while and would like to see what it looks like? Fall under the spell of the Constellation of the Bear, a game that inspires young people to write, at school and at home. This discovery session will focus on the game and the different educational possibilities it offers, a question of inspiring and making people want to try it!
How is it possible to promote the reinforcement and reactivation of certain notions in the students, without it becoming exhausting, stressful and boring for them? Technology is becoming a solution for the students of Collège Sainte-Anne.