Escape game

(Finland) Digital: a key ingredient in the deployment of inclusive education

During his recent educational expedition to Finland, our collaborator Marc-André Girard spoke with Sini Kontkanen, from the digital education research group TOTY. Listen to the interview as a podcast or read its report here!

Students create an augmented reality escape game

About thirty students from the Pionniers high school in Trois-Rivières had the opportunity to create an escape game in augmented reality as part of an extracurricular activity experienced last fall. 

The Genial.ly application in an educational context

Did you know that you can use the Genial.ly application to easily create interactive images and escape games? Here are some resources that show you how!

Innovation, creativity and entrepreneurship at CréaCamp Ottawa: part 2

On February 27, the CréaCamp Ottawa was held, organized in collaboration with the CEPEO. In this second article of the series, we introduce you to Camille and Danik, facilitators of the workshop on inquiry-based learning and gamification.

Is creating an escape game really for me?

Following her participation in the CréaCamp escape games workshop on November 1, Audrey Lefebvre tells us how she reinvested her learning in her own practice.

A mathematical escape game in which you are the hero

Discover a new concept of educational activity imagined and developed by a mathematics teacher which is based on a program used and known to all, PowerPoint, and which combines both the popularity of escape games and that of video games.

The escape game: a new educational trend!

On the occasion of the AQUOPS conference which was held from March 27 to 29, 2018, we met Julie Chandonnet, teacher at Saint-Denys-Garneau school, who talks to us about the objectives and educational benefits of the games of escape to class.