Robotics, a fleet of mobile devices, creative laboratories and new educational approaches will no longer hold any secrets thanks to the self-training offer unveiled yesterday as part of the implementation of the Digital Action Plan.
This dossier shares the experience of the massive implementation of the iPad in a secondary school. It highlights both the tools and the people who made it a positive experience. The avenues for reflection will adapt to all brands of tablets, and even to other types of mobile devices.
Between real and virtual, the Dipongo application allows children from 4 to 8 years old to escape into fantastic tales in which they will take part in the adventure by becoming actors!
At the Académie St-Louis, the iPad occupies an important place in everyday life. Kathleen Morneau tells us about her classroom experience with the game Minecraft.
Feedback on the Bootcamp Creativity workshop (presented at AQUOPS) aiming to create, collaborate, solve problems and meet different challenges with the iPad.