"What does that give? As Yvon Deschamps would say. The question is legitimate. Knowing why they did something is definitely more stimulating. Discovering that your work will also be useful to your entire community, and even to the rest of the world, is highly motivating.
This is also the ambition behind the project Listening culture, of story. “At the end of the journey, it will be possible to produce a tourist circuit in order to invite tourists to come and visit Quebec,” we note. To achieve this, classes across the province are putting their shoulders to the wheel. They are thus invited to create podcasts which are then grouped together on the same site. Pupils should introduce the rest of the world to their immediate cultural environment. Why not also discover Quebec by listening to the productions of others afterwards?
Depending on whether you are recording on a mobile device or a computer, several software programs can be used. All the details to participate in this great educational and tourist project are mentioned on the project site.
Another tourist technopedagogical project also saw the light of day in 2011: the creation of a tourist application for the town of Dundas, in Ontario. The project, which won the Ken Spencer Award, however, is much more complex. The class of 6e year of Heidi siwak worked with web programmers from Australia and Finland and an electronic media artist from New York. “From the start, the students realized that this project was different and committed themselves fully to it. They had real recipients, but realized that their work would be rejected if it didn't meet Apple's standards. Intrinsically motivated, the students developed their sense of professional ethics, demonstrated the ability to make difficult decisions and undertook to carry out high quality work ”, testifies the teacher. The children worked in real time with the experts through a blog, Twitter, Skype, a wiki and email.
Another initiative whose quality has been highlighted by the organization of the Ken Spencer Awards is the creation of eight educational game apps by students of 3e and 10e year of Mother Teresa Catholic High School. The games were created based on the curriculum of 3e year. Thus, the youngest were the "experts" of the subject while the oldest were the "pros" of programming. It took them several months to "deliver the goods"! “It took a week to create things like a simple button, with a lot of debate and discussion about its size, what it looked like and what happened when you touched it,” says the teacher. But the young people were not discouraged. “Teachers are often told that learning should be collaborative, group, project-based, and results-oriented in the real world. The problem is, classes usually only have one teacher as a “client”. With real clients, real due dates, and an independent third party performance review, that can all change. "
To find other inspiring ideas, you can also consult the list of other recipient projects. Ken Spencer Award.