The Rendez-vous Francophone des Écoles en Réseau is an annual event where the sharing of practices and activities carried out in class is in the spotlight. It is under the theme of The school in play (x) that the 2019 edition of the REFER allowed participants to be inspired to develop their practice.
The Rendez-vous kicked off with the opening conference by Margarida Romero and Éric Sanchez entitled Ludomyths: 10 Misconceptions About Play And Learning. Inspired by neuromyths, they have given themselves the mission of overturning ideas at the level of the game.
The famous Ludomyths
Here are the Ludomyths Romero and Sanchez mentioned in their speech:
- Learning through play is a new idea
- The game is especially for boys, for children
- The game is a way of deceiving the pupil, an educational ruse
- Learning games are no fun
- To make a learning situation fun, just add points, badges, medals ...
- What is a game for adults is seen as a game for learners
- Play is a solitary activity that favors competition
- In serious games, the playful aspect takes precedence over learning
- The game is mainly for procedural knowledge
- A teacher can be advantageously replaced by a game
- We learn by playing
According to the speakers, the game is defined as being a principle of interactive exploration with the environment, whether digital or not. In education, everything becomes a question of pedagogical device. Serious educational play is rooted in playful educational intentions.
However, it is important to make sure that you choose the right games in order to serve your intentions. What is more, whoever names a specific intention does not necessarily create a fun experience for the participant. In order to ensure that the game is a game in every sense of the word for the student, we must place ourselves in his perspective. How to ensure the pleasure obtained by the student? It is suggested to involve him in the development of the game!
Learning through play
Finally, in order to promote learning, the game must be inserted into an educational scenario. A good play situation promotes a playful engagement in connection with learning as well as a period of reflection on the action.
To consult the presentation, click on this link.