WHY use current events in class?
These answers are generally consensus among teachers during our activities and training on the subject:
- increase student motivation through varied content;
- provide meaningful learning opportunities;
- make learners aware of what is happening in the world;
- allow students to form an opinion on various realities;
- foster a rich general culture;
- focus on a specialized lexicon;
Here is a statement that helps guide the educational intent:
"The news offers engaging contexts to train the citizens of tomorrow through a concrete reflective approach, all in mobilizing their resources for imagine real solutions to the proposed challenges. "
HOW TO use current events in the classroom to achieve our educational intentions?
Educational guides SCOOP! make this HOW possible. Indeed, every week, new learning situations are made available to primary and secondary teachers to enable them to teach with current events, to develop the digital skills of their students and to carry out education. to the media. Let's take a look at the structure of SCOOP! and let's see how to take full advantage of this digital resource.
Introduction of the current topic: Each guide begins with an introduction situating the current topic. The information is made simple and several quotes from the main players concerned put the issue in question into context.
Links to the training program: Then, indications are given to the teachers about the didactic and pedagogical notions to be exploited. Targeted skills, suggested digital tools, targeted pedagogical intention, etc. Everything is there to properly plan the learning sequence that the students will experience.
Activities : A variety of activity ideas follow. Each proposed action will find its purpose in one or more dimensions of digital competence, in addition to enabling media education.
Enrichment: Often, a 'Go Further' section, which provides ideas for additional activities, allows you to delve deeper into the current topic or explore another digital tool to complete a new task.
Resources and references: Finally, there is often a “Find out more” section where there are several Web resources that document the current topic put forward in the guide. Articles, videos, podcasts, infographics, everything is there so that both the teacher and his students can find a maximum of reliable information to use in a media education process.
Media literacy is a process that enables learners to develop a critical view and form an opinion about what they see and hear in the media sphere. The pupils therefore learn to decipher information and images to enable them to be more aware of the increasingly complex landscape which surrounds them. SCOOP! facilitates questioning and dialogue around media issues. The learning situations contained in the guides place learners in a concrete, creative and reflective context mobilizing their resources to imagine real solutions to the challenges of the 21st century.
Since April 2019, the MEES has made a reference framework for digital competence available. This includes 12 dimensions that allow the development of skills relating to a confident, critical and creative use of digital technology and thus achieve objectives related to various aspects of the learner's life:
- act as an ethical citizen in the digital age;
- develop and mobilize their technological skills;
- harness the potential of digital technology for learning;
- develop and mobilize its information culture;
- collaborate digitally;
- communicate digitally;
- produce content with digital;
- take advantage of digital technology as a vector of inclusion and to meet diverse needs;
- adopt a perspective of personal and professional development with digital technology in a position of empowerment;
- solve a variety of digital issues;
- develop critical thinking with regard to digital technology;
- innovate and be creative with digital technology.
Educational guides SCOOP! target one or more of these dimensions through the achievement of educational intentions. Learners, in concrete and meaningful learning situations, will be able, for example, to produce an interactive video, communicate using a podcast or collaborate on a virtual wall.