You want to integrate programming, robotics or 3D drawing in your teaching? You have a 3D printer in your school and don't know what to do with it? You would like your students to be active and creative?
This training will allow you to discover basic tools for these approaches, such as Scratch, Lego Spike, Tinkercad, etc. You don't have to be a teacher in a specific discipline to integrate them and unleash your students' creativity! You will leave feeling empowered to come up with new and inspiring projects.
Are you interested in facilitating mathematical discussions in the classroom, but don't know where to start? Would you like to try the principle of the collabo-reflective classroom? This training will provide you with winning activities and facilitation techniques to use in the classroom to promote mathematical discussion with your students, as well as discover how to integrate digital technology into this type of activity. You will leave with a wealth of digital resources and a sense of empowerment to engage in this type of high-yield educational activity. Depending on the length of the training, we may have time to create and experiment with a few activities.
The making of a literary trailer allows to transmit one's taste for reading. Inspired by the codes of the cinematographic universe, the realization of a short video promoting a book aims at arousing curiosity and giving the desire to read a book. The conception of a scenario, the creation of a video from images or photos, the choice of an adequate music and the broadcasting will be approached in this creative workshop which will eventually allow your students to approach literature in a different way.
Antidote is a wonderful tool for revising written French, but you have to know how to use it properly to maximize its potential. Antidote is not only a proofreader, it is also a very complete dictionary, a thesaurus and a mine of information for lovers of the French language (etymology, co-occurrences, regionalisms, famous quotes, and more).
Through a fun training session, discover the possibilities, but also the limits, of this software that is now a must for improving French.
Memes have been part of popular culture for a few years. Beyond entertainment, their educational power should not be underestimated.
Indeed, the creation of memes by a teacher allows him/her to revitalize and update his/her approach to the mastery of the French language. In the same spirit, getting students to create their own meme encourages them to approach language mastery from a playful angle rather than a punitive one, as is too often the case.
This practice implies a creative process, but also a metacognitive aspect that leads students to approach their relationship with the French language differently.
The Booktube, or BookTok, is a new way to combine reading and video for a new kind of literary criticism! In fact, it is about producing a video that meets certain criteria while developing a reading review of an article, a comic book, a novel, etc. During this training, you will learn the main characteristics of a Booktube/BookTok as well as the different platforms that can help you produce them with your students.
During this training, the participants will be in the exchange and the action in order to develop their relationship of coeducation in the digital era. They will be equipped to propose to parents the use of a parent-child contract. In this way, the actions implemented at school will be supported by those of the parents at home.
The parent-child contract promotes the establishment of positive rules of life in the digital age and acts on the autonomy of young people towards healthy lifestyle habits.
Over the last few decades, we have moved from ICT, information and communication technologies, to digital and its thousand and one possibilities. With its rules, codes and standards, "digital" is more complex to master. It represents a real language that everyone must now learn to master. Despite the passing years, inequalities and myths persist. Discover surprising statistics and see why it is necessary to take the next step.
Visual-based coding is a great way to introduce our students to the world of programming. Storytelling using this tool is an effective way to introduce coding and learn problem-solving skills. Scratch is a visual programming language platform allowing us to compose our own story using visuals, motion, text, and audio. Learn how you can integrate coding with language, math, and art to engage and empower students.
Evaluation is a hot topic these days! Come and hear about the successes and challenges of Sylvie Boutin, former principal of l'Accueil de Scott, a flagship school of the CAR project, whose team changed the way she sees and applies evaluation in her environment. What to put in place? How to support teachers in their situation? How do you prepare parents for such a change? And as a manager, what posture should I adopt? This is an appointment to discuss with a passionate person who, through her experience, will be able to help you initiate the change too!
One of the biggest issues in teaching is time. Let's look at some tips on how to balance professional and personal tasks while having a sense of accomplishment without being out of breath at the end of the school year. Several management tips will be presented, as well as ways to organize with the help of digital tools. It's time to think about your time budget and strategies to save time and finally get a break!
Digital technology can support literacy development in many ways in the classroom! This learning activity will explore how to leverage it to help students find books, share their impressions of their reading, build a community of readers, learn more about their book preferences, benefit from diversity in their reading choices, keep track of their reading, benefit from reading aids, improve their reading strategies, and... encourage reading in general.
We will also discuss different ways to implement these activities in the classroom using digital tools such as digital books, online reading platforms, reading apps and social networks dedicated to reading.
This workshop presents learning and assessment situations that give students a lot of flexibility. Learn how digital communication and outreach tools can help imagine, create and design unique and creative projects. Then track your students' progress and provide effective feedback. Finally, get students more involved in their assessment process by collecting their perceptions of their learning and that of their peers.
Creativity takes on forms as varied as the diversity of students in a classroom. Einstein himself defined it as the intelligence that has fun! In this conference, let's have fun glimpsing its incredible avenues as a driver of skill development. Afterwards, it will be easy to see how "everything is in everything"!
Come and discover tools such as Desmos Classroom, Polypad, Geogebra, Wooclap, Phet, Cabri Express, tools from the NCTM Illuminations site, Tinkercad, Formative, Graspable Math, ThatQuiz, etc. This training will take a closer look at the most interesting features and the trainer's favorites to take high school math teaching and learning to another level!
What digital tools can be used to assess learning in math? Why keep track of learning in math? What are effective strategies for doing so? Are grids really necessary? What digital applications make it easy to keep track? What kinds of tasks can be assessed with digital technology? This training offers interesting ways to answer these questions while allowing to see concrete examples and to experiment with the different tools proposed.
Desmos is a free activity creation tool that allows you to track students in real time. The teacher dashboard allows you to highlight and connect the creations of the class. View, capture screens, and share student learning as it develops, pause an activity, manage the pace of the class, and anonymize student contributions to help make discussions more effective and fun. Provide real-time feedback to your students and allow them to submit their creations by sending photos of their work or an audio recording.
This training aims to provide an overview of the 10 strategies for effective teaching and to discuss ways in which digital tools can support them advantageously. A part of the course will also be dedicated to the collaborative construction of activities to be implemented in the classroom, at the participants' choice
At the end of this workshop, elementary and junior high school teachers will have constructed mathematical activities to use immediately with their students and will have the tools to collect evidence of learning.
This hands-on workshop provides an opportunity to work on the development of evaluation rubrics. Participants will leave with not only a deeper understanding of criterion-referenced assessment, but also with a tool they can use in their next assessment activity.