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In Depth

Play to learn: From gamification to gamification

In this dossier, we offer you an overview of the world of gamification / gamification and we explain why this practice is accessible to all teachers. Hey no, no need to thoroughly review your teaching practices to bring a playful touch to your class!

8 lessons learned from video games to increase motivation and engagement

How is it that the same student can be motivated to persevere when he fails in a video game when a setback in class causes him to give up? What can the progress of the last decade in the field of video games teach us as an educator? Our collaborator presents 8 tips to gamify your teaching.

Academic motivation: why do we persevere?

Although the theme of school perseverance is well documented, the École branchée wanted to take a new look by taking into account the current situation and by dealing with the determinants associated with school in particular.

Online Speaker's Guide to Better Engage Your Audience

Are you preparing for an online training or conference? This new guide aims to equip you to promote interaction with your audience in a remote presentation context. You will be able to maximize your experience as a speaker as well as that of your participants!

After COVID-19… Reboot or Reinvent?

How can we take advantage of the experience of spring 2020 as a lever towards improving pedagogy in our schools? Consolidating and reflecting on what we have learned in order to draw lessons from it is already preparing for the next school year. The RÉCIT private education team offers you four main recommendations, drawn from its support during the COVID-19 crisis, which will allow you to improve your school's teaching practices.

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