The Clin d'œil sur la recherche webinar series of the École en réseau continued on April 20. On this occasion, the project presented was a pedagogical approach to support reading fluency in the first cycle of elementary school. The purpose of the series is to allow teachers who participate in participatory research to present their experience.
Play can be beneficial to learning. However, it can also be time-consuming or even detrimental to some students' understanding if it is poorly implemented. So how can we optimize the ratio of time invested and student learning? Here are some concrete actions, validated by science, to effectively integrate games into your teaching methods!
Here are the #Édubrèves of the week. In this edition: the winners of the CHAPO Awards and the AQUOPS Scholarship, call for applications for the Prix de reconnaissance Jeunesse en littératie numérique 2022, fostering school transitions, the 42 Québec project rewarded, a new tool to address genocide in the classroom, the Canadian Children's Film Festival and much more.
Belgian teacher Quentin Carpentier dared to use the Discord app with his students, starting in 2018! What is Discord? It is an online communication platform, very popular in gaming communities, which tends to become more and more democratized.
The editorial team of École branchée / Engaged Learning Magazine is launching a call for submissions for its fall 2022-2023 issue. Have you recently conducted a research or action research project on the use of digital technology in schools (primary or secondary), have you found particularly promising avenues and would like to share your findings with our readers? You can submit a proposal now. Deadline for submission: June 1, 2022.
Here are the #Edubrèves of the week. In this edition: the complete Press Week program, the new BeReal social network, a pan-Canadian book club, are we getting dumber and dumber, resources in bulk, the Girls' Code evening, the launch of the Observatory on Minority Language Education, Amazon supports the next generation of robotics and much more!
Press Release - More than one million students have been helped and supported since Alloprof was founded in 1996. To celebrate its 25th anniversary, the organization looks back on its successes and looks to the future by unveiling an overview of its major projects.
This workshop aims at presenting Minecraft Education, a software? Not a game (!) and also a powerful motivational tool for students. Through the workshop, we want to allow teachers to discover how to exploit the serious game in the classroom, the mechanics of the game Minecraft and its various features. At the end of the workshop, you will have the necessary knowledge to accompany a group of students in the realization of a teaching sequence, while having access to a multitude of projects in social sciences, mathematics, French and science and technology.
Queen Elizabeth turns 96 on April 21, 2022. Here are some activities that will allow students to learn more about the highlights of her life and the roles and responsibilities of her representatives in Canada, as well as learn about Canadian currency. As a bonus, we visit Buckingham Palace in 3D!
Spring is already upon us, bringing with it good weather... and final exams! This is often a challenging time for students and teachers alike. To make it easier for you and your students to prepare, here are the 5 best tools from Alloprof.
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There are those who work with new technologies in concert with the students. There are also those for whom a connected school means creating applications that will facilitate the work of the school administration. Yves Debigaré is one of them.