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Monthly Archives: June, 2019

The tool you think you didn't need

How do you create something that really affects students, yet, hasn't been invented already? Definitely a “tour de force” and usually, not something you actually set out to do.

Artificial intelligence in education

What is artificial intelligence? What is its current manifestation in our lives? And its contribution to education? We try to see more clearly thanks to this file on the subject.

Use leadership to foster innovation

On the occasion of REFER 2019, a round table gathering members of school administrators was held around the theme of change in education.
00:17:27

Process communication® at the service of educational differentiation

We met Éric Théroux, grade 6 teacher at École de la Source of the Commission scolaire des Affluents, as well as his students. They present to us the Process communication, a communication model that facilitates classroom management.

Gambling is serious! Some discoveries live from ISTE 2019

Live from the ISTE annual congress, a few notes related to the notion of play in education: gamification of classroom management, serious play, support for the development of emotional intelligence and gamification of professional development on the program.

Ludovia#16 Summer University for teachers who want to do things differently

Three days of discovery in an exceptional setting, bringing together researchers, teachers, associations and other industry players around questions of digital education: this is Ludovia. Prepare your suitcases!

Classical music at the service of child development

Analekta launches the edutainment application Mazaam for tablets and smartphones. Aimed at preschool children, Mazaam is an educational tool adapted to the cognitive and social development of children from 4 to 6 years old in which classical music is at the forefront.
00:03:05

CHAPO to three ICT enthusiasts

The École branchée met the three 2019 CHAPO award recipients, Marie-Ève Gagnon, Valérie Cadieux and Brigitte Besnard.

Immersive environments at the service of learners

The research project “Immersive environments at the service of learners” led by a team from UQAM, seeks to develop new ways of learning for children with special needs.

Blockchain? You said block…. chain?

During REFER 2019, Mathieu Charbonneau from Académie Prodigi presented a workshop on blockchain. There are several learning situations related to this concept that could be experienced by the students. Here are some examples.
00:12:47

Transform your assessment to develop the desire to learn

We met Frédéric Coté, math teacher at Séminaire Saint-François, and his students, who shared with us the impact of the new assessment practices implemented in the school.

The 2.0 turn. of the Sommet high school

In 2014, École secondaire le Sommet embarked on a digital shift in order to offer a technopedagogical environment in the service of student success. Today, the integration of technological tools lends itself to the evolution of practices, offers new educational horizons and makes it possible to motivate and engage students.
00:07:41

The recipe for algorithms

We met Marjorie Paradis, educational advisor at the RÉCIT national service in the field of personal development (PD), who talks to us about ethical reflection and empowerment in connection with digital technology.

Rescue study: an ally for success

Every young person who drops out is deprived of great professional and personal opportunities, and society ultimately pays the price. Alternative solutions must be thought out and implemented for these young people. What if digital and e-learning were part of the solution?

7 resources for teaching visual arts

The study and practice of the arts opens the way to the world of sensitivity, subjectivity and creativity. In order for your students to learn to create, interpret and appreciate works and to develop plastic arts skills through the integration of technologies, several digital resources are available.

The Goupil application: the phonological dictionary

Goupil is an educational application that allows you to determine the spelling of a word by entering the phonemes that compose it on a virtual keyboard. Its objective is to empower elementary school students who seek to write a word without knowing its spelling.

The CL! C: a gathering around the flipped classroom and active pedagogies

Promoting the transition from “face to face” to “side by side” teaching is one of the objectives of the association which is preparing the 4th edition of CL! C, from June 28 to 30 in Paris.
00:08:31

A guy is a guy

We met Serge Goyette, principal at the Armenian Sourp Hagop school, who tells us about the learning he has learned working with boys for many years.

Where is my place in the digital plane?

Several weeks ago, the Quebec government presented its digital action plan as well as a frame of reference including all the aspects to help our students become responsible (ethical) and skilled digital citizens. As a teacher, where to start? Should we be afraid of integrating technologies into our classes? How to succeed in doing it well?

The ICT Competence axis of CADRE21 is enriched by two new training courses

The CADRE21 training offer continues to be enriched with the launch of two new training courses in the area of ICT Competence.

Back in the past!

Have fun re-reading these articles drawn at random from our archives!

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