Innovation, creativity and entrepreneurship at CréaCamp Ottawa: part 2

On February 27, the CréaCamp Ottawa was held, organized in collaboration with the CEPEO. In this second article of the series, we introduce you to Camille and Danik, facilitators of the workshop on inquiry-based learning and gamification.

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On February 27, the CréaCamp Ottawa was held, organized in collaboration with the ICE (innovation, creativity, entrepreneurship) team of the Eastern Ontario Public School Board. More than 50 education professionals of all levels from Quebec and Ontario came together to reflect, explore and deepen new pedagogical approaches.

As with all the CréaCamps of the École branchée, the participants had to make a heartbreaking choice at the start of the day among the workshops offered by the team of facilitators. This was mainly made up of pedagogical advisers and dynamic teachers from CEPEO. The École branchée had the opportunity to meet with them in order to share with you their vision of education, digital technology and innovation!

In this series of articles, we present to you the craftsmen of CréaCamp Ottawa.

Learning through inquiry and gamification

This workshop was led by Danik Forgues, educational advisor in innovation, creativity and entrepreneurship and by Camille Boudreau, teacher of 6e year at Maurice Lapointe school.

Danik is passionate about pedagogy and entrepreneurship and fundamentally believes in the importance of effective implementation of global skills in classrooms. He places great importance on implementing differentiated strategies to meet all students, regardless of their starting point.

Camille is interested in teaching practices that place the student at the center of his learning and is always looking for new ways to use the technological skills of his students.

What led you to lead this workshop?

In the ever-changing world of the 21st century, global skills for success in school, at work and in life require the ability to engage in innovative problem-solving, critical and creative thinking exercises, to work working with others and taking what is learned and applying it to new situations. These are the skills that children develop and train each day through play. These are the same skills that they will apply throughout their education and life. - p.16 Kindergarten and Kindergarten program (Ontario)

From Kindergarten to Grade 12, students who are fortunate enough to be exposed to playful situations in a culture of inquiry usually feel more involved in their learning. We wanted not only to present theory to the participants, but also to make them discover through experience by making them live an escape game.

What is the place of play in learning? Do you have any examples of winning projects or practices?

Students love to play, whether in the gym, recess or video games. We must take advantage of this interest in our educational planning.

How should we go about designing fun activities that integrate disciplinary content?

Be creative and if possible make interdisciplinarity. Create a context.

What are the guiding principles of learning through play?

  1. Play is a recognized right of children and it is essential for their optimal development.
  2. All children are competent people, capable of complex thinking, filled with curiosity and with a lot of potential and experience under their belt.
  3. Curiosity and the desire to explore, play and investigate are the main factors in learning for young children.
  4. The learning environment plays a key role in what and how children learn.
  5. In play-based learning programs, assessment supports the child's learning and autonomy as a learner.

What did you take away from your experience as a facilitator at CréaCamp?

The commitment of the participants and the dynamism attached to the format of the event.

What is your educational crush?

The involvement of participants in the educational escape game.

As with all École branchée CréaCamps, at the start of the day, participants had to make a heartbreaking choice among the five workshops offered by the team of facilitators. This was mainly made up of pedagogical advisers and dynamic teachers from CEPEO with whom the École branchée had the opportunity to meet in order to share their vision of pedagogy, digital technology and innovation!

Learn more about the escape game in this mini-guide.
Frame21 offers online training on gamification, as well as on pedagogical differentiation (access to the platform is free for teachers in the public and private network in Quebec.)

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About the Author

Alexane Saint-Amant-Ringuette
Alexane is the editor of the École branchée online news feed. She has a bachelor's degree in international relations from the University of British Columbia as well as a master's degree in intercultural mediation from the University of Sherbrooke. She also acts as a communications advisor for the organization Idée Éducation entrepreneuriale.

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