Home In Depth

In Depth

Dys disorders, 10 years after the introduction of technological aids

Ten years have passed since the introduction of technological aids and it is clear that the situation has changed a lot for students with learning disabilities, more specifically dys disorders. In this dossier, we present an inventory of resources, in addition to giving examples of winning practices for teachers, students and parents.

Differentiate to take advantage of diversity in the classroom, using digital technology (or not!)

In this dossier, the École branchée and Carrefour education wish to shed light on what educational differentiation is and should be. We want to provide ideas (choice of interventions and digital tools) so that the concept finally materializes in our schools.

Play to learn: From gamification to gamification

In this dossier, we offer you an overview of the world of gamification / gamification and we explain why this practice is accessible to all teachers. Hey no, no need to thoroughly review your teaching practices to bring a playful touch to your class!

8 lessons learned from video games to increase motivation and engagement

How is it that the same student can be motivated to persevere when he fails in a video game when a setback in class causes him to give up? What can the progress of the last decade in the field of video games teach us as an educator? Our collaborator presents 8 tips to gamify your teaching.

Academic motivation: why do we persevere?

Although the theme of school perseverance is well documented, the École branchée wanted to take a new look by taking into account the current situation and by dealing with the determinants associated with school in particular.

Refine your search

  • Posted in category

  • Posted between these dates